Hierarchy (view full)

Constructors

Properties

_mc?: LooseObject = {}
add: Function = add
remove: Function = remove
trigger: Function = trigger

Accessors

  • get target(): any
  • Returns any

Methods

  • Parameters

    • search: string = ''

    Returns any[]

  • Parameters

    • search: string = ''

    Returns any[]

  • Parameters

    • search: string = ''

    Returns any[]

  • Parameters

    • search: string = ''

    Returns any[]

  • Parameters

    • ev: string | McEvent
    • data: any = {}
    • Optionalbubble: string

    Returns void